![]() In addition to this change, we're updating the win condition on time out in order to make the player with the highest HP remaining win the current round.Ĭhip Damage on attacks dealing 0 to 20 damage increased to 18% (from 2%).Ĭhip Damage on attacks dealing 21 to 45 damage increased to 18% (from 5%).Ĭhip Damage on attacks dealing more than 45 damage increased to 18% (from 10%).ĭeveloper comments : Chip Damage is the amount of damage that you deal when your attacks are Regular Blocked by the opponent. The Stamina drain acts as a last warning to the runners who will end up Out of Stamina if they don't resume combat. The Speed bonus and penalty allows the pursuers to catch up. If the system confirms that a player has been running away for too long, it applies different boosts and penalties to the duelists. The Anti Run Away system works by tracking characters' navigation to identify who is running away and who is in pursuit. ![]() Time out victory is awarded to the Player with the most HP remaining To counter this, we are introducing those two changes: ![]() This is frustrating for the opponent and not fun to watch. ![]() High mobility in Duel can enable some characters to easily stall by running away until the clock runs out. ![]()
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